Variations of Gammon
NO HITTER
First one to hit their opponent's
chip, loses the game. If no one hits, then the game continues to finish as in
regular gammon.
FIRST HIT
First one to hit their opponent's
chip, wins the game. If no one hits, then the game continues to finish as in
regular gammon.
MUST HIT
With every dice roll, the player
must hit an opponents chip if one can be hit. This includes coming off the bar
if one of the numbers would allow any of the opponents chip to be hit anywhere
on the board.
Example: You have a chip on the
bar and roll a 2 and a 3, and both spaces are open for you to come on and are
empty but if elsewhere on the board you could hit your opponent with a move
of 3, you must come off the bar using the 2 rolled and hit with the 3.
FLATLINER
First one to completely block their
home row with two or more chips in each point slot wins the game. (As illustrated
by the blue chips below) If no one completes a flat line, then game continues
to finish as in regular gammon.
Variations to Flatliner
may be played at times and may include:
No Hit/Flatliner -(flatliner with no hitting allowed)
TRUE TOWERS
First one to build two towers of
six chips in their home row wins the game. A tower cannot be built in the sixth
spot (where your five stones start from). (As illustrated by the blue chips
below) If no one builds the required towers, then game continues to finish as
in regular gammon.

Variations to Towers - may be played
at times and may include (sixth spot can be used in these variations).
- Twin Towers - Two towers side
by side.
- Space Needle - One tower of at least 10 chips.
- Mini Towers - 3 towers of four chips.
- No Hit Towers - Any variation (should be announced by TD at start of tournament) - no hitting allowed.
- Reverse Towers - Player may win
by building one tower of six or more chips in one column of their opponents
home. If no reverse tower is built, the game finishes as in regular gammon to
determine the winner.
BASEBALL
Three strikes and you're out. First
one to roll three doubles during any one game loses the game. Opponent must
call out your strikes in the room, i.e. "STRIKE 1", "STRIKE 2"
and "STRIKE 3". Doubles rolled while on the bar or coming off the
bar do not count as strikes. If no one "strikes out" then game continues
until someone completes a Home Run (finishes as in regular gammon). Opponent
should call out "HOME RUN BY "WINNER'S NAME" in the room.
BEHIND ENEMY LINES
First one to get five of their chips
in their opponent's home row wins the game. Yes this means you want to get hit
so you can get your chips to their home row but watch out, you can also win
by finishing as in regular gammon.
BRUISER GAMMON
Bruiser is about hitting your opponent.
First hit of a game scores one point for the one doing the hitting and is announced
in the room in caps with total hits for each. (Example: PLAYER A 1 / PLAYER
B 0). When a hit is scored, the board is reset so the other player leads off
the next game until the next hit is scored and announced. Game is reset after
each hit. Completing a regular gammon with no hits being scored by either player
is two points to the winner. Double hits during any one game roll count as one
hit as the board must be reset after the first hit. The winner of the game is
the player scoring 3 hits (or 5 hits depending on TD choice) first.
TKO
Played the same as Bruiser except
the game is not reset after each hit and players continue until one scores 3
(or 5) hits on their opponent or completes a regular gammon. Scores are announced
in room after each hit.
REVERSE GAMMON
The game where losing means you're
the winner. Player who loses by having chips remaining on the board at end of
game wins. Anything goes in this game. Its not easy to lose on purpose when
your opponent is trying to do the same!
DOUBLE JEOPARDY
The objective of this twist is to
put two of your opponents chips on the bar at the same time to win the game
or complete a regular gammon. This does not have to be done in the same roll
but both chips must be on the bar at the same time.
TAG TEAM
Each round, one board is set by
the setting team. One team member plays, the other watches. If either player
feels they are in jeopardy of losing, they can tag their partner to play by
announcing this to the opposing team and the TD. Once the TD acknowledges the
legal tag, the board may be reset to start over with the tagged team member
now playing. Both teams do not switch players at the same time unless both tag
out so a match/game could be restarted a maximum of twice. One tag per team
per round. Once a chip/stone has been racked by either team, tags are no longer
allowed in the remainder of the match. You may not tag from the Bar and you
must tag before you roll.
SPEED GAMMON
Speed gammon is just regular gammon
with a time limit determined by the TD usually around 5 minutes. If no winner
before the 5 minutes are up, the winner will be determined by who has the most
in their home. If both have all men home then the winner is determined by who
has the most racked. If that is tied as well, game is reset and a 2 minute sudden
death round will start.
FIRST RACKED
The first person to rack a chip
wins.
SNAKE EYES
Played like regular gammon however
anyone who rolls double ones (Snake Eyes) at anytime during the game loses the game.
1,2,3 GAMMON
1,2,3 Gammon You have to roll double 1's double 2's and double 3's in any order and you win even if your on the wall.